Conjuration

“Lokora tor nen mokora ti, O creature of dark aeons come unto me. Soruntura kor lanyocura tet, I command you into this amulet. Vo ezranel forr lantranae, ton solan ranis yor. Aldranimal sor lenthranel gon raan golen leeris nor!”

Unknown Author, 3rd Era conjury manuscript excerpt

Conjury, the very name of this school of magic is often spoken in hushed tones and careful whispers even in magic circles. The school of Conjuration is one that deals in the opening of arcane doors, that more often than not, swing both ways. It is the practice of bending the arcane and natural world to the will of the mage in order to summon beings, constructs, ghosts, spirits, even gods to the mortal plane. It runs the gambit from thaumaturgy to necromancy and just about anything in between. Many claim it to be used as a tool to understand the complexities of reality via means of asking those unseen. While others view it as a means to more powerful ends. Some alchemists and artificers use it, as well as shamans, soothsayers, seers, and certain clerical orders and officials. Unlike the other schools of magic, Conjuration is widely held as a rather unpredictable form of magic practice in that it relies on the keen knowledge and execution of spell and ritual by the mage in question but also in the unseen parties at work. Conjuration is the school of magic that blurs the line between the arcane and mundane, sacred and profane. This is because it can either be a tool to greater understanding or a means of one’s own destruction if not careful enough. Many a mage has gone insane or missing through the practices of conjury. Some say that in the attempt to summon from beyond the mortal realm, many have in fact been either banished or even taken to other realms for their callus mishaps and bold arrogance. Whether your character is a tribal shaman, a wise priest or priestess, a cunning witch, or an astute arcane scholar, the lessons and warnings of conjury hold ever true in your magical practices and studies. The magus beware, for not all that is conjured can be fully commanded.


 * AS WITH ALL MAGIC IN GAME RP CONTEXT IS ABSOLUTELY ESSENTIAL! MAGIC IS NOT ALL POWERFUL AND HAS LIMITS!*

Novice spells
Sunam Armalis: a spell to conjure an article of clothing or armor for a brief moment (RP gives the castor an article of clothing or armor for 10 seconds)

Flamen Learis: a spell to light a simple fire (RP lights a small flame)

Aqualis Learis: a spell to conjure a small amount of water (RP conjures a bucket worth of water)

Apprentice Spells
Turnatis Mortalis: a spell to turn the undead away from the castor (RP repels the undead from the castor in a 5 block radius)

Voratum Caralis: a spell to make a target hungry for a moment (RP castor makes a target feel hunger for about 10 seconds)

Therium Varnalis: a spell to make a target thirsty for a moment (RP castor makes a target feel thirsty for 10 seconds)

Journeyman Spells
Sunam Wepalis: a spell to conjure a weapon or tool for a brief moment (RP gives the castor a weapon or tool for 10 seconds)

Beastum Suralis: a spell to summon a nearby animal to the castor (RP summons an animal toward the castor)

Spiritus Existum: a spell to summon or exorcise a spirit or ghost (RP summons or bannishes a ghost or spirit within a 10 block radius of the castor)

Expert Spells
Sunam Wardum: a spell to conjure a shield for a brief moment (RP conjures a shield for 10 seconds)

Evocam Elemantae: a spell to summon a elemental spirit or force (RP summons a elemental or elemental aspect of nature for a brief time)

Sunam Necralis: a spell to raise or lure an undead (RP summons or lures a nearby undead or creates one)

Adept Spells
Sunam Fiendae: a spell to summon a fiend or shade (RP summons a creature like an Enderman or Husk)

Sunam Artalis: the ability to make snow or iron golems

Sunam Infernalis: a spell to conjure a creature of the Nether (RP summons a Nether denizen to the castor)

Master Spells
Vortex Infernalis: creation of a Nether portal

Sunam Monstrum: a spell to summon a monster (RP summons a monster like a slime or witch or wither skeleton to the castor)

Spiritum Medialis: a spell for the divining of a dead person’s words (RP allows for a castor to speak with the dead)

Ritual Casting
Invocatum Gran Aetheris:

This ritual calls for the assembly of 3 Master conjurers, a stack of gold blocks, a stack of lapis blocks, a stack of quartz, emeralds, and diamonds, and either a mass animal sacrifice of 15 or more or 1 person. The ritual is to be set up in a redstone array with the sacrifices in the center with a central mage. The other two mages are to remain outside the array whilst chanting and focusing on the ritual intent. The outside mages both roll and must succeed 2 out of 3 High Success rolls, while the center mage must roll once with High Success. If the rolls don’t meet this rate of success just come up to general success or failure, the offerings are taken and nothing happens. In the event the outer mages or one of them Crit Fails then they are taken in place of the player sacrifice. This means IRP death. If they roll Nat 20’s they are safe and the roll requirement is fulfilled. If the center mage rolls below the needed success rate then the ritual ends, and the offering and sacrifices are taken and nothing happens. If they however roll a Critical Failure then they are taken as sacrifice in place of the animals or player to be sacrificed. IRP death occurs for them and the outer mages receive mutilation or loss of 1 limb. If the central mage rolls a Nat 20, the ritual succeeds (provided the outer mages pass their rolls) and the offerings and sacrifices are taken. Immediately if the ritual succeeds the mages are permitted to summon the presence of a deity or like level being for the answering of 3 questions or for the single bestowal of an item of great power unto the mages. As stated before if a player is being used in sacrifice in this ritual, they will suffer IRP death as a result. This is a non-negotiable term of the rite. The risk of IRP death otherwise to the mages in the ritual is made clear as well and is understood to be the risk to such undertaking. This ritual casting may be attempted only once a year in game (1 time per every IRL month). Said ritual is to be conducted in the presence of a Staff Member or an Admin to ratify its attempt, success, and/or failure. Make no mistake this is a high stakes ritual with little to not work around. Consult Admins or Staff about any concerns prior to undertaking this ritual as there will be not turning back once started.